*Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow. Learn how to use 3D Coat’s powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail, Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. *Note: This tutorial is Part 2 to “3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting”. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. Here, the 3D Coat team show how easy it is to create UV’s on a winding piece of rope, and still get perfectly straight edge loops while making them equidistant. It can be noted that you might often find that the default GU (Globally Uniform) Unfolding algorithm in 3D Coat to be the best method to use.3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat’s powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. What if you needed to UV something in an odd shape, but wanted to straighten out the UV’s afterwards. What if you wanted to straighten out some of the edges and edge loops on a model’s UV’s though? Certainly things like UV’ing a winding rope would benefit from creating UV’s before shaping it in the scene. It literally takes nothing to get in there and UV a model, even if you are not familiar with 3D Coat. The UV tools one may need to create perfectly straight edgeloops horizontally or vertically, as well as making them equidistant. If you have not used 3D Coat before, but you use a 3D App - You need to know that 3D Coat’s UV tools are super simple, and super powerful. If you use 3D Coat you already know about how it inherently has some great workflows.
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